THE INFINITE GAME PLATFORM CONCEPTUAL REFERENCES


Infinite Game


The philosopher James P. Carse in his perennial opus FINITE AND INFINITE GAMES: A Vision of Life as Play and Possibility distinguishes Infinite Game from Finite Game as follows:


          A finite game is played for the purpose of winning,

          an infinite game for the purpose of continuing the play.


A finite game has a definitive end-point at which winning is decided. A finite game framework is that of surviving and achievement. An infinite game is open-ended and has no end-point. An infinite game framework is that of thriving and fulfillment. Throughout history, humanity has lived inside the finite game framework. The new civilization to come is being created in the context and with the framework of infinite game. IGP is that techno-societal platform through which this new civilization is playfully co-created and co-constructed.



Omnicentric World


Concomitant with the finite game orientation, the architecture of all previous civilizations was concentric and hierarchical, having an apex on top of the hierarchical social structure functioning and ruling as the external authority and power.


The new civilization of the future constructed with the infinite game framework is omnicentric, having independent and interrelated centers ('omnicenters'), consisting of sovereign individuals working as the internal self-authority for thinking (idea-generation) and action in intelligent co-ordination and co-operation with one another.


The information-communication revolution underway is the manifestation of and the apparatus for the creation of this omnicentric configuration of the new civilization. IGP is designed as the most advanced omnicentric technological apparatus and cognitive artifact for the creation of an omnicentric civilization.



Transparadigmatic, Omnicentric Mind


         Finite players play within boundaries, infinite players play with boundaries.


The infinite game player thinks omnicentrically and transparadigmatically. The infinite game player thinks with, across, and beyond paradigmatic boundaries, not within them.


The term “paradigm” has become an important part of our cultural lexicon since the philosopher Thomas S. Kuhn introduced it in his work The Structure of Scientific Revolutions (1962). As the term gained popularity beyond its original use as applied to science, it became virtually synonymous with “belief system.” Simply put, a paradigm now means a model or a belief system adopted by a large enough number of people to constitute a culture with a set of injunctive practices designed and followed to maintain and perpetuate it.


Today we often hear about the need for a new paradigm. Yet, what we really need and what is actually emerging, is not a new paradigm but a new mind that is free of paradigms and liberated from the limitation of thinking only inside paradigms. What is required is the transparadigmatic mind or an omnicentric mind, in contradistinction with the mono-centric paradigmatic mind.


The transparadigmatic, omnicentric mind thinks with various models and paradigms, and if necessary, creates new models, but not within the boundaries of any particular paradigms. The transparadigmatic, omnicentric mind is profoundly playful because there is a radical shift in the mind's relationship to the unknown and the unknowable.


For the transparadigmatic, omnicentric mind, unceasing wonder and quest become primary while answers and solutions cease to have any ultimacy. For the transparadigmatic, omnicentric mind, intelligence is the aptitude for asking questions, wisdom is the ability to learn, and life becomes the process of open-ended learning in which intelligence and wisdom, and hence consciousness, continually grow and develop through playing the signature infinite game.


IGP is the cognitive artifact of transparadigmatic, omnicentric mind designed for the evolution of the omnicentric civilization.


          Finite players are serious; infinite players are playful. A finite player consumes time;

          an infinite player generates time. The finite player aims to win eternal life;

          the infinite player aims for eternal birth.



Transdiciplinarity


IGP is transdisciplinary through and through.


Discipline: Discipline is the process of creating or generating an ever-higher order. Learning is the disciplinary process of cognitively transforming complexity to simplicity through creating a conceptual scheme of a higher cognitive order. A discipline is a field of learning.


Interdisciplinarity: Interdisciplinarity concerns the transfer of methods from one discipline to another,

e. g. nuclear medicine and quantum computing are interdisciplinary applications of the knowledge and the method of nuclear and quantum physics to medicine and computer science.


Multidisciplinarity: Multidisciplinarity concerns the study of a research topic not in just one discipline but in several at the same time, e. g. Shakespeare's plays can be studied from the perspectives of several disciplines such as the history of England or Europe or the world, the history of (world and English) literature, the history of the English language, linguistics, sociology, and psychology.


Metadisciplinarity: Metadiscipline is a metatheoretical discipline that combines and synthesizes several different disciplines through a unified methodology and under a unified set of principles. It is a higher order discipline that serves as a supra-structure of many different disciplines. As a metatheory, it can describe and analyze the foundations, structures, and results of the disciplines it subsumes, but its chief function is the synthesis of all sub-disciplines, e. g. climate science is a metadiscipline that subsumes at least twenty-two independent academic disciplines.


Transdisciplinarity: Transdisciplinarity is the transparadigmatic exploration into comprehensive and comprehensively evolving in vivo (living) knowledge between disciplines, across disciplines, and beyond all disciplines (including metadisciplines). Transdisciplinarity concerns the dynamics engendered by the movements of multiple levels of reality and by the actions of multiple levels of perception. Transdisciplinarity is concerned with the knowledge of the subjective interior and the objective exterior worlds and of the correspondence between the two.



Multiculturalism and Transculturalism


Transculturalism is possible only in the transparadigmatic transdisciplinary framework.


Multiculturalism assumes the equality in value of all different cultures and seeks a common ground amongst all cultures for mutual acceptance and accommodation without understanding the significance of the differences that exist, separating one culture from another. However, transculturalism does not assume equality in value of all different cultures because the concept of value as such is inherently relative and diverse and differs from one culture to another, nor does it seek a common ground for mutual acceptance and accommodation but a higher ground from which to apprehend and appreciate the differences and to relate to each culture in a manner that is most appropriate.


Transculturalism, which is an in vivo application of transdisciplinarity and transparadigmatic mode of thinking, concerns that which is at once between cultures, across different cultures, and beyond all cultures. Its purpose is to develop a higher perspective and knowledge of the present world with which to efficiently meet the challenges of immense multidimensional diversity and to effectively attain resolutions.



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